Ultimate Mirror Controller
Pre-release available on Unity Asset Store.
❝ Mirror integration in Client and Server authoritative models for Any Opsive Character Controller. ❞
Buy
Support
*(Enter on Opsive Discord and verify your UCC Invoice and go to Ultimate Mirror Controller Channel)
Release Notes
v0.8.9
Fixed UCC v.3.3.1
Fixed unmanaged data
Added UnityInputSystem support
Fixed camera rollback [server authoritative model]
Started fix network character inventory [server authoritative model]
v0.8.8
Note: Clean install required.
FIXED ROLLBACKS [server authoritative model]
Added NetworkUtility.ServerLoadAdditiveScene(connectionToClient, subSceneName)
Added NetworkUtility.ServerUnloadAdditiveScene(connectionToClient, subSceneName)
v0.8.7
Patched rollbacks (work in progress) [server authoritative model]
Fixed handlers [client authoritative model]
Added NetworkUtility.ServerChangeScene(string newSceneName)
Some fixes
v0.8.6
Fixed inputs and handlers
Fixed root motions
Improved rollbacks
v0.8.5
Fixed UCC v3.3p1
v0.8.4 (Published)
Fixed Unity 6 support
Fixed NetworkIdentity without NetworkInfo process
Use NetworkInfo* each time for clarity (*instead of NetInfo)
Use NetworkMasterAuthorityManager* each time for clarity (*instead of NetworkMasterAuthority)
Improved reconciliation
Improved rollback
Added animator reconciliation interface
v0.8.3
Fixed remote interpolations
Added compressed vector3 direction
Fixed remote impacts
Added network agent run boolean
Fixed remote and owner network animator
Fixed remote and owner moving platform
v0.8.2
Note: Clean install required.
Fixed reconciliation issues
Improvement of reconciliation interfaces
Removed NetworkCharacterInput states
Fixed hidden objects client world spawn (renamed local world spawn)
Fixed setup manager HUD network address
v0.8.1
Fixed demo prefabs
v0.8
Note: Clean install required.
COMPLETE OVERHAUL:
Reconciliation interfaces added:
Network Components (Character and Camera)
Network MovementTypes and ViewTypes
Network Abilities and Inputs
Ability modules removed:
Replaced by Network Abilities
IsSpectator() conditions populated:
Spectator mode (Experimental: Server Debug only)